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Kaz Ball Torrent Download [License]

Updated: Dec 8, 2020





















































About This Game Kaz Ball is a fast-paced, 5v5, team space-sport similar to hockey, rugby, or football. The core objective is to grab the ball, and shoot it into your opponent's goal more than they do it to you. You achieve this by flying to the ball and grabbing it with your grappler. You must then avoid enemy blasters long enough to pass the ball to your team mates, or shoot it into the opposing goal. When your ship is hit by blaster fire it doesn't explode, but you'll drop the ball, and you sure will spin a lot. You'll need to correct your ship's orientation in order to get back into the action! Everyone in the game is flying around freely in the huge, open space arena so be sure to use that freedom to pull off some awesome maneuvers, and epic plays! The game is currently in the middle-stages of development. We currently have a single, never-ending, persistent playtest server running in the cloud. This allows us to continuously integrate new changes into an environment where we can gain valuable feedback on the core mechanics and gameplay. 7aa9394dea Title: Kaz BallGenre: Action, Simulation, Sports, Early AccessDeveloper:Doby DigitalPublisher:Doby DigitalRelease Date: Coming Soon Kaz Ball Torrent Download [License] kaz balagane slizg. kaz bałagane. kaz balagane aresztowany. kaz ball game. kaz balinski-jundzill. kaz balagane glamrap. kaz ball steam. kaz balinski. kaz bałagane instagram. kaz love island ball dress. kaz ball beta. kaz balagane zatrzymany. kaz balagane w wiezieniu v0.1.1.1 Released: This release features:* Hangar music, game music playlist.* User interface now scales properly with higher resolution displays (thanks Mario_Tobias for helping test @ 4k).* Regional matchmaking with low latency dedicated servers.Since we currently have a low volume of players testing the game, the static playtest server will remain online for quick testing sessions, or drop-in gameplay.. Experimental Controller Support: Controller support for gameplay has been pushed to the public branch. There is still some work to do for making the UI controller friendly, but the "Controls" section in the options menu now sports new mapping options for controllers.I've got some more work to do for adding the ability to set your default button icons in the menues, but I think I'm off to a good start!I'm still offering pre-Early Access keys -- you can claim yours at http://keys.kazball.net.Don't forget to visit us in Discord[discord.gg]!. v0.1.1.5 Released: This release focuses on more Early Access features and presentation. The core changes are: Added a simple tutorial as suggested in Discord. Add simple camera transition for when launching game from hangar. This prepares us for the next milestone when parties will be implemented. Option to disable locking of cursor to screen during gameplay Matchmaking queue VS bots. Update the game level so that there are more well-defined "soft-boundaries". This should help players stay oriented and know where they are at all times. The boundaries are marked with the team colours so you can also tell which territory you're in. Update the ball icon to be more representative of a ball. Added team goal indicator so you don't lose track of where you need to run in order to play some defense.Full milestone information.[gitlab.com]Discord[discord.gg]. 0.1.1.6 Released, and Early Access News: This release mostly consists of a new leader board system. It was a big enough feature to require its own milestone.On the early Access front, I've decided to push the release date back a few weeks. This game is severely under-marketed, and I feel like it will be a quick death in the reviews if there's no one online to play the game. I'm currently speaking with a few PR / Marketing companies that also agree that it's a good idea to just push everything back until they have a chance to build a community around this game.I'm really excited to get some professional advice on the marketing matter, and look forward to seeing what they can do for the community.This also gives me a chance to keep plugging away and add more features to the game to make the E.A. release even better.I'm currently working on the battle cruiser implementation, and after I finish re-working the bots to navigate around obstacles, I'll be pushing that out, too. Give it a couple days :)As always, you can drop by Discord[discord.gg] if you want to hang out!. v0.1.1.3 Released: This release focuses on some quality of life UI changes in preparation for Early Access release.You can visit our public issue tracker[gitlab.com] to see what's in the works.You can also visit our Discord channel[discord.gg] and request a key to enter the private testing circle :). v0.1.1.0 and Playtesting Update: The other night we performed some pretty successful playtesting. We had guys from Australia, United States, and South Korea all playing on a U.S. server. No one was even able to tell there was any latency, and the game felt buttery smooth. It was a really vindicating moment in Kaz Ball history, and I look forward to a lot more fun coming up.While some of the features below have been in the develop branch for a while, I'd like to go ahead and list some of the new updates for the 0.1.1.0 release that was merged into master, and is currently available for playing on Steam:#138 - Bug - Ball indicator not tracking world position of gameobjects#129 - Enhancement - Add support for multiple thrusters#128 - Enhancement - Update and verify working on newest Unity version#115 - Enhancement - Replace score screen with Noesis and remove username select from load screen#127 - Feature - Basic ship switcher frontend#137 - Enhancement - mask latency when grabbing, and shooting the ball #136 - Enhancement - Better netcode #134 - Feature - Steamworks integration#133 - Feature - Explosion with getting hit by projectile #132 - Feature - Camera shake when afterburning#120 - Game executable iconsFeel free to drop by our Discord Channel[discord.gg] to snag yourself a key for playtesting, or just hang out!. Whoa, we made it to Steam!: Kaz Ball has come a long way in the five years since it was conceived. We still have a lot more to get done. The game has been through several iterations over the years, and I feel like we definitely have something worth sharing.While we are still in "Coming Soon" status, we are surely handing out playtest keys. So please, bring your friends and visit us in our Discord[discord.gg] to snag yourself a copy.. Early Access release on May 4th: Here we go! The game is finally going to become publicly available on the 4th of May.It's been a long road, and there's definitely more work to be done, but I'm certainly proud to be able to release the game in this early state.Look forward to seeing you in the game!Public issue tracker[issue-tracker.kazball.net]Discord[discord.gg]. Battle ships!: The initial implementation of the battle ships has been deployed to the playtest server! Please tell me what you think. Keep in mind that this is the initial release, and there're a lot of numbers to change around, and refinement necessary.There are some pretty big changes coming in the next couple of releases to include different ship statuses with unique weapons for each, damage to players ship causing the player to eject, and fly back to the carrier to get a new vessel.Also a new mechanic will soon be introduced where the goal of the game isn't to simply score 10 points, but each goal scored will actually cause damage to the opponent's battle ship. Player ships will also be able to damage the battleship, and depending on which type of ship you're flying, you may have some tricks up your sleeve.More information will be forthcoming in the next few days and things get fleshed out.Join us on Discord![discord.gg]

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